By akademiotoelektronik, 03/06/2022

The Moon is under control in a game

The independent game appropriates with appetite all the space of freedom that is offered to it. A desire to go beyond our gameplay habits, to offer new ideas, seduces more and more players. The game we're going to talk about here seems to be this temper, since it proposes us to take control of the moon.

By Frédéric Gechter, Saturday, 6 April 2013

Lunar Revolution

Some garden according to the moon, others use it for their poetic metaphors... There are now some who offer you to play with her and take her away for good!

Moon is a game of exploration and adventure, rocked with reflection and loneliness, in which you can control the moon-which involves influencing tides, reflecting light and changing gravity. You must overcome the obstacles that stand in your way to progress within an abandoned tower, built on an abandoned island in the middle of the ocean. Use your ability to control the water to flood caves or open up new paths.? You can also force the Moon to go to bed, and progress in the shadows to avoid the unshakeable Stone guardians. Your actions have an impact on your environment and can have repercussions all over the island. In Moon, in each situation there are several ways out, which must offer you more and more paths to explore.

Moon lens

La Lune est sous contrôle dans un jeu

The multicultural team, composed of six students from the Ecole Nationale du Jeu et des Médias interactive Digital, began their development at the beginning of February 2013 for the hits playtime 2013 * competition organized by the world, for which there are about 30 participants.

Since they invented the concept of the game, during a brainstorming session, Matthieu Bonneau (sound designer), Raphaël Chappuis and Alexis payen de la Garanderie (programmers),

Fabian Bodet (designer), Sergey Mohov (game designer),

Leonard Carpentier (project manager) focused on the finalisation of the "First playable".

This first playable version of the game, working enough for a demonstration of one or two minutes, will soon be able to run the main mechanics of the gameplay and demonstrate the effectiveness of their atmosphere.

It will be released first on Facebook and we will be sure to keep you informed as soon as it becomes available.

The release date has not yet been set, but as their Facebook page says with humour, it will be "before half-life 3" and it will be on browsers, via the webplayer Unity plugin, around June.

In any case, we wish them to complete their project in the best conditions, to be well represented in this contest, and to make a great release for this game that is already being talked about.

How a good idea on paper often serves as an effective communication campaign.

Hit playtime, the student game contest

"this competition proposes to promote the originality of young creators. Through the blogs of the participants, it offers Internet users the opportunity to discover live the processes of creating a video game over the long term. After the first selection phase, Internet users will have to choose 10 projects, from among the 30 preselected. To describe their project, each team will open a blog on Le Monde.fr and will be able to feed it with images of games, videos and presentation articles of the project, test versions... and will publish the final game there. It is then a jury who will award the prize."?

In 2012, the competition named sphere as the Grand Prix and Gribouille O Clock as the jury's special prize.

* * for the record, only the 10 games that have collected the most liking on their Facebook page will be submitted to the vote of the jury. Before wishing the team good luck, I invite you to take a look at the hit playtime page of the world to discover the other participants.

* * Moon is already making its hole in the competition, we can even say that it is a real crater between this project and the others in terms of communication (the proof we talk about here). We Don't know much about the rest of the competition yet, but we will try to talk here about the most interesting projects that deserve it.

The projects selected for the third edition of hits playtime are:

Akua tale of two worldsBlackoutBokidaChrysalis 4042Dropple's AdventsFakteurFenrirGlow grab N 'SHOOT InheritanceIzanamiThe potentially multiple Adventures of Ancephalo the brain robot LuneMaraMinionsNinja MomieOmniluXOpaqueOraSneakerySuper shooter BallS.W.A.G.System SupremacyUs, RobotValta.Une MaraMinionsNinja MomieOmniluXOpaqueOraSneakerySuper shooter BallS.W.A.G.System SupremacyUs, RobotValta.

Official site http: / / lungame.com

Page Facebookhttps: / / www.facebook.com / lucthegame

Profile Twittertwitter.com / lunegame

Blog of the game on the Monde.frhttp: / / lune.blog.lemonde.fr

Page hit playtime 2013 on the world to discover all the participants http: / / www.lemonde.fr / hits-playtime

Competition + hits + playtime -Une Matthieu + Bonneau Raphaël + Chappuis Alexis + payen Fabian + Bodet Sergey + Mohov Leonard + Carpentier sphere Gribouille + O + Clock

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