By akademiotoelektronik, 13/07/2022

ROLLING GUNNER (Nintendo Switch) - The test - nintendo-town.fr

Tout d’abord lancé en doujin, la version finale de Rolling Gunner fut mise en vente lors du Comiket 94 en 2018 au Japon. Un an plus tard, il était porté par Mebius sur Nintendo Switch. Réalisé par Daisuke Koizumi, un ancien de Computer Art Visual Entertainment ayant notamment travaillé sur Akai Katana et Dodonpachi Maximum puis, sur le dernier jeu d’arcade de Cave, DoDonPachi Saidai Ou Jou, Rolling Gunner est un shoot them up à défilement horizontal qui s’annonce plus que prometteur. Embarquez avec nous pour vérifier ça. Au démarrage, nous avons droit à une cinématique rétro, pour le plantage de décor agrémenté d’un scénario.Rolling Gunner (Nintendo Switch) - Le test - Nintendo-Town.fr Rolling Gunner (Nintendo Switch) - Le test - Nintendo-Town.fr

2034 - Discovery of a metallic ore, the Busterium: Larman Matsunaga, a multinational company, discovers the busterium ore at the bottom of the Pacific Ocean, and the world was profoundly changed."Buster engines" that use the Busterium as an energy have been developed with a central computer called "Bac" (Bastersystem All Control).Over time, they have become smaller and smaller, changing people's lives in several ways.

January 23, 2061 - The Buster incident occurs: Bac suddenly moves away from humanity. Bac uses the Buster engine to create various machines to serve it and starts to put itself in working order to put the earth under its control. With its dependence on the bac, humanity had even forgotten how to use basic transport, not to mention weapons. After the bac attacks and the social chaos that followed, the human population has been reduced by half. But that was without counting on a group within Larman Matsunaga who had anticipated the dangers of dependence on the Buster engines and the Bac which controlled them. This group secretly conducted the third stage in energy development, an anti-bac weapon that would make the Busterum inerte, the Rolling Gun. The third stage of energy development, the military package of Rolling Gun and the mother vessel appointed the independent deployment warship of the armament of anti-Bac, were deployed.

March 18, 2061 - Beginning of operation "Downfall" the mission: destroy Bac, which made Larman Matsunaga a prison.Given the baccalaureate's invasion speed, this is probably the last strategy that remains for the remaining human population.Now the last hope takes off (and we with it).

When the main furniture is displayed, many sections are offered with in particular an offline classification, the possibility of reviewing your replay, which is very interesting to study your weaknesses as well as the game patterns, a training mode, the options of Configuration and a digital notice in which you can learn even more about the history or the devices offered to destroy BAC. Four levels of difficulties are offered in Rolling Gunner. Casual mode, with a low difficulty and a simple score system. It is clearly intended for beginners and those looking for a fun and relaxed experience. The original mode offers a high difficulty, for players who like combat and high scores and expert mode, a very great difficulty but adjusted to set up a Rank faster than the original mode. Finally for the neophytes put off by the elitist system of the Danmaku, there is a novice mode, even simpler than the casual where the shots are more powerful and which could possibly give them a taste for the shmup with a gunfire.

The wide range of available difficulty is one of the great forces of Rolling Gunner.Everyone can have fun there and as long as the high score does not interest you, there is an infinite number of continuing continues that allows you to instantly resume exactly where you lose your last life.Of course, each time a continuous is used, the score starts from zero, or almost, since it is incredibly incurred for each new start.If you finish the game with a score of 30,68379 points for example, it is that you have used nine continuous.

Rolling Gunner (Nintendo Switch) - Le test - Nintendo-Town.fr

To wage your war against machines, you will have at your disposal, three devices that have the same shape, but not the same color and that we will detail.First, the RF-42RS Super Stork, a very agile blue vessel with a rather narrow attack beach.Then you have the one painted in red, the RF-42RX Stork which is the most balanced of the three.Its movement speed is correct and its scope too.Finally, the little yellow who has, you certainly suspect it, a wide range of shooting with the least fast movement speed of the three but which is perfect for small enemies.The latter is called RF-42RA Attack Stork.

Now let's take a look at the game systems that vary according to the difficulty mode chosen. As announced in the introduction, Rolling Gunner is a horizontal scrolling manic. Your vehicle, air and space, is accompanied by a module equipped with a synchronized gun on your shots. If you put the full power in the striking force of your machine, with the ZR button, the module revolves around you at 360 °, depending on your movements and will have a reduced striking force. On the other hand, when you pull with the Y button, the Rolling Gun remains in its last position and its firepower will be more substantial than your basic shot which will be reduced. This will allow you to reach enemies positioned in any angle of shooting in the way of R-Type. You will notice that a small bright green point is present at your cockpit. This is the representation of your impact point, the sensitive string of your ship. It is of course possible to deactivate it in the options. You also benefit from several bombs. When you have one or more in stock, one of them will be released automatically when you suffer damage. In original and expert mode, all the stock is released. In novice and casual modes, only one bomb is sacrificed to save you.

There is also a power-up system which is modeled by an accumulation of energy which is obtained by recovering medals (of different sizes when you coupled the power-up to another system described below), which are released by attacked enemies. There are four different sizes of medals ranging from S to XL reporting more or less points. When you have the maximum energy level (1000 medals), you can trigger the power-up. Once activated, it is represented by an energy circle around your ship and is effective until it is fully consumed. Power-up allows you to increase your shooting power. If you collect medals while the Power Up is active, a limit gauge appears in the energy gauge, it is limiting the release. When you exceed 10% of the gauge, you can launch the "Rolling Gun’s Power" which will destroy the surrounding enemies, like a bomb. In expert and original mode, using a power up or a release limit increases your rank as well as the difficulty of the game and recovering medals in these two modes even increases your rank by a Counter bonus system which doubles your points. In short enough to score excessively.

The lifespan will be variable according to your way of playing, the game ending in less than three quarters of an hour maximum for a beginner.But it is a safe bet that even novices will come back to the title to score.As for ranches, they will have enough to do with the different game systems and difficulty levels.

The graphics of the game may not like everyone, especially not to those who do not like the well flashy bubbles even if it allows the game to avoid one of the big black dots of the style, not s 'Find there on the screen. In Rolling Gunner the readability is excellent. Through the 6 levels of the game you can enjoy beautiful sets: fly over the clouds or above the peaceful ocean, the famous city seen diagonally and its terrestrial enemies (same topo with a jungle), a canyon, a Stormy sky with effects on very friendly lightning, and of course space. On the side of the enemies we remain in the classic with means of transport and assault vehicles of all kinds. We let you discover the bosses because even if the regulars of the genre will not be global not too surprised, there is still at least one that changes habit. Finally, you will have some slowdowns when there is a maximum of bullet and this is not a defect in the game but an effect added voluntarily by the developer. We like or we don't like it and it’s not an option.

For the soundtrack, the major theme that encompasses all the pieces of Rolling Gunner is techno.There are around twenty titles ranging from dance to the electro of year 90 until Trank Goa.All of this is very retro and is orchestrated by Cosio, the Hirokazu Koshio's indie label.He composed the OST of Arkanoid DS, Space Invaders Extreme, Dariusburst, Sonic Blast Heroes and many others since 2005. Another important point in the Them Up shoots, the maneuverability, which is excellent.We preferred to play the directional cross to sneak us to the nearest millimeter, through the balls, but the joystick does its job too.

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