By akademiotoelektronik, 22/01/2023
Phonandroid Facebook wants to create an AI capable of finishing the hardest video game in history
Facebook is a challenge to all artificial intelligence specialists.The goal is to create an AI capable of finishing the most difficult game in history.Or at least get a good score.This game is called Nethack.It is part of the category of "Rogue-like" whose particularity is to change the architecture of the dungeons to each party.
Artificial intelligence has been a highly evolving area for 10 years.These are not just virtual assistants like Siri or Alexa.It is also a computer program capable of understanding complex situations and acting accordingly.Artificial intelligences are now able to surpass human intelligence in certain board games such as chess and Go.They also manage to defeat the best players to games like Starcraft, Dota or Minecraft.
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But can artificial intelligence adapt to all types of games?This is a question that Facebook would like to answer.The firm has launched a challenge to all artificial intelligence specialists to create an AI capable of finishing the most difficult game in history: Nethack.On the occasion of the 2021 edition of the Neurips Conference (Conference dedicated to neural information systems), Facebook launched the Nethack Challenge.
An AI developed to defeat the hardest game
The purpose of this challenge is therefore to create an AI efficient enough to finish the game or, failing that, get the best score possible.For this, artificial intelligence must be able to make decisions (explore, fight, take this or that path, etc..), but also adapt, since the dungeon changes form to each party, and learn from its mistakes to improve over time.While also having a little luck.Which is rather difficult for an AI.
The choice of Nethack is no coincidence.This is an extremely difficult game where the player's victory is not expected, but rather his failure (and the death of his character).It is a ROGU-LIKE RPG where the player chooses a class to explore a procedural dungeon.Developed in the 80, he has taken on many appearances since.But its visual simplicity is misleading, since it benefits from complex play mechanics still used today.
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